| computeNormal() | model::Face | |
| Face() | model::Face | [inline] |
| Face(Vertex *vertex1, Vertex *vertex2) | model::Face | |
| Face(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3) | model::Face | |
| Face(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Vertex *vertex4) | model::Face | |
| Face(const Face &other) | model::Face | |
| getCount() | model::Face | |
| getVertex(int iIndex) | model::Face | |
| getVertices() | model::Face | |
| m_iCount | model::Face | [private] |
| m_vertices | model::Face | [private] |
| operator!=(const Face &other) const | model::Face | |
| operator=(const Face &other) | model::Face | |
| operator==(const Face &other) const | model::Face | |
| setVertex(int iIndex, Vertex *vertex) | model::Face | |
| setVertices(Vertex *vertex1, Vertex *vertex2) | model::Face | |
| setVertices(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3) | model::Face | |
| setVertices(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Vertex *vertex4) | model::Face | |
| ~Face() | model::Face | [inline] |