| GetAssignedBone(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
| GetBoneWeight(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
| GetNumAssignedBones(int vertexIdx)=0 | ISkinContextData | [pure virtual] |
| GetNumPoints()=0 | ISkinContextData | [pure virtual] |
| GetOPoint(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
| GetSubCurveIndex(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
| GetSubSegmentDistance(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
| GetSubSegmentIndex(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
| GetTangent(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
| SetWeight(int vertexIdx, int boneIdx, float weight)=0 | ISkinContextData | [pure virtual] |
| SetWeight(int vertexIdx, INode *bone, float weight)=0 | ISkinContextData | [pure virtual] |
| SetWeights(int vertexIdx, Tab< int > boneIdx, Tab< float > weights)=0 | ISkinContextData | [pure virtual] |
| SetWeights(int vertexIdx, INodeTab boneIdx, Tab< float > weights)=0 | ISkinContextData | [pure virtual] |