GetAssignedBone(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
GetBoneWeight(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
GetNumAssignedBones(int vertexIdx)=0 | ISkinContextData | [pure virtual] |
GetNumPoints()=0 | ISkinContextData | [pure virtual] |
GetOPoint(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
GetSubCurveIndex(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
GetSubSegmentDistance(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
GetSubSegmentIndex(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
GetTangent(int vertexIdx, int boneIdx)=0 | ISkinContextData | [pure virtual] |
SetWeight(int vertexIdx, int boneIdx, float weight)=0 | ISkinContextData | [pure virtual] |
SetWeight(int vertexIdx, INode *bone, float weight)=0 | ISkinContextData | [pure virtual] |
SetWeights(int vertexIdx, Tab< int > boneIdx, Tab< float > weights)=0 | ISkinContextData | [pure virtual] |
SetWeights(int vertexIdx, INodeTab boneIdx, Tab< float > weights)=0 | ISkinContextData | [pure virtual] |