| getCoordinates() | model::Vertex | |
| getIndex() | model::Vertex | |
| getNormal() | model::Vertex | |
| m_index | model::Vertex | [private] |
| m_vCoordinates | model::Vertex | [private] |
| m_vNormal | model::Vertex | [private] |
| operator!=(const Vertex &other) const | model::Vertex | |
| operator=(const Vertex &other) | model::Vertex | |
| operator==(const Vertex &other) const | model::Vertex | |
| rotate(float fAngleX, float fAngleY, float fAngleZ) | model::Vertex | |
| setCoordinates(IvVector3 *vCoordinates) | model::Vertex | |
| setCoordinates(float fX, float fY, float fZ) | model::Vertex | |
| setIndex(int index) | model::Vertex | |
| setNormal(IvVector3 *vNormal) | model::Vertex | |
| setNormal(float fX, float fY, float fZ) | model::Vertex | |
| translate(IvVector3 *vTargetPos) | model::Vertex | |
| updateCoordinates(float fX, float fY, float fZ) | model::Vertex | |
| Vertex() | model::Vertex | [inline] |
| Vertex(IvVector3 *vCoordinates) | model::Vertex | |
| Vertex(float fX, float fY, float fZ) | model::Vertex | |
| Vertex(const Vertex &other) | model::Vertex | |
| ~Vertex() | model::Vertex | [inline] |