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model::Bone Member List
This is the complete list of members for
model::Bone
, including all inherited members.
addChild
(Bone *bone)
model::Bone
addConstraint
(Constraint *constraint)
model::Bone
addMapping
(Mapping *mapping)
model::Bone
Bone
(Bone *parent, IvVector3 *vDirection, float fLength, string name)
model::Bone
[private]
Bone
(const Bone &other)
model::Bone
[private]
getChilds
()
model::Bone
getConstraints
()
model::Bone
getDirection
()
model::Bone
getLength
()
model::Bone
getMapping
()
model::Bone
getName
()
model::Bone
getParent
()
model::Bone
m_fLength
model::Bone
[private]
m_lConstraints
model::Bone
[private]
m_lMapping
model::Bone
[private]
m_parent
model::Bone
[private]
m_sName
model::Bone
[private]
m_vChilds
model::Bone
[private]
m_vDirection
model::Bone
[private]
operator!=
(const Bone &other) const
model::Bone
operator=
(const Bone &other)
model::Bone
[private]
operator==
(const Bone &other) const
model::Bone
removeChild
(string name)
model::Bone
removeConstraint
(Constraint *constraint)
model::Bone
removeMapping
(Mapping *mapping)
model::Bone
setConstraints
(vector< Constraint * > lConstraints)
model::Bone
setDirection
(IvVector3 *vDirection)
model::Bone
setLength
(float fLength)
model::Bone
setMapping
(vector< Mapping * > lMapping)
model::Bone
setName
(string name)
model::Bone
setParent
(Bone *bone)
model::Bone
[private]
Skeleton
class
model::Bone
[friend]
~Bone
()
model::Bone
[inline, private]
Generated on Tue Apr 17 09:39:59 2007 for PCG Library by
1.3.9.1