| addBone(Bone *parent, IvVector3 *direction, float length, string name) | model::Skeleton | |
| getBone(int id) | model::Skeleton | |
| getBone(string name) | model::Skeleton | |
| getBones() | model::Skeleton | |
| m_vBones | model::Skeleton | [private] |
| operator!=(const Skeleton &other) const | model::Skeleton | |
| operator=(const Skeleton &other) | model::Skeleton | |
| operator==(const Skeleton &other) const | model::Skeleton | |
| removeBone(int id) | model::Skeleton | |
| removeBone(string name) | model::Skeleton | |
| Skeleton() | model::Skeleton | [inline] |
| Skeleton(const Skeleton &other) | model::Skeleton | |
| ~Skeleton() | model::Skeleton | [inline] |
1.3.9.1