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pcggui.h

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00001 /**********************************************************************
00002  *<
00003         FILE: pcggui.h
00004 
00005         DESCRIPTION:    Includes for Plugins
00006 
00007         CREATED BY:
00008 
00009         HISTORY:
00010 
00011  *>     Copyright (c) 2003, All Rights Reserved.
00012  **********************************************************************/
00013 
00014 #ifndef __pcggui__H
00015 #define __pcggui__H
00016 
00017 #include "Max.h"
00018 #include "resource.h"
00019 #include "istdplug.h"
00020 #include "iparamb2.h"
00021 #include "iparamm2.h"
00022 
00023 #include "bmmlib.h"
00024 #include "modstack.h"
00025 #include "simpmod.h"
00026 //SIMPLE TYPE
00027 
00028 #include "utilapi.h"
00029 
00030 #include <ExampleModel.h>
00031 #include <ReferenceModel.h>
00032 #include <Exporter.h>
00033 #include <Analyzer.h>
00034 
00035 typedef unsigned int uint;
00036 
00037 extern TCHAR *GetString(int id);
00038 
00039 extern HINSTANCE hInstance;
00040 
00041 class pcggui : public UtilityObj {
00042 private:
00043         vector<model::ExampleModel*> exampleModels;
00044         vector<model::ReferenceModel*> referenceModels;
00045         model::Analyzer pca;
00046 
00047 public:
00048 
00049         HWND                    hPanel;
00050         IUtil                   *iu;
00051         Interface               *ip;
00052         BOOL                    refModel;
00053 
00054         enum Skin_Status {
00055                 NoError,
00056                 InvalidSkeleton,
00057                 VertexWithoutWeight,
00058         };
00059 
00060 
00061         void BeginEditParams(Interface *ip,IUtil *iu);
00062         void EndEditParams(Interface *ip,IUtil *iu);
00063 
00064         void Init(HWND hWnd);
00065         void Destroy(HWND hWnd);
00066 
00067         void DeleteThis() { }           
00068         //Constructor/Destructor
00069 
00070         pcggui();
00071         ~pcggui();
00072 
00073         void CovertScene();
00074         void ConvertBone(INode* pParent, model::ReferenceModel* rm);
00075         uint ConvertSkin(INode* node, model::ReferenceModel* rm);
00076         Modifier* getModifier (INode* pNode, Class_ID modCID);
00077         void SetReferenceModelMode(BOOL rm) { refModel = rm; };
00078         void ExportAll();
00079         void SaveAll();
00080         void LoadAll();
00081         void SaveAnalyzer();
00082         void LoadAnalyzer();
00083         void Analyze();
00084         void Render();
00085 
00086 };
00087 
00088 /*********************************************************************************/
00089 class ISkinContextData
00090 {
00091 public:
00092         virtual int GetNumPoints()=0;
00093         virtual int GetNumAssignedBones(int vertexIdx)=0;
00094         virtual int GetAssignedBone(int vertexIdx, int boneIdx)=0;
00095         virtual float GetBoneWeight(int vertexIdx, int boneIdx)=0;
00096         
00097         virtual int GetSubCurveIndex(int vertexIdx, int boneIdx)=0;
00098         virtual int GetSubSegmentIndex(int vertexIdx, int boneIdx)=0;
00099         virtual float GetSubSegmentDistance(int vertexIdx, int boneIdx)=0;
00100         virtual Point3 GetTangent(int vertexIdx, int boneIdx)=0;
00101         virtual Point3 GetOPoint(int vertexIdx, int boneIdx)=0;
00102 
00103         virtual void SetWeight(int vertexIdx, int boneIdx, float weight)=0;
00104         virtual void SetWeight(int vertexIdx, INode* bone, float weight)=0;
00105         virtual void SetWeights(int vertexIdx, Tab<int> boneIdx, Tab<float> weights)=0;
00106         virtual void SetWeights(int vertexIdx, INodeTab boneIdx, Tab<float> weights)=0;
00107 
00108 };
00109 
00110 // ***************************************************************************
00111 
00112 class ISkin 
00113 {
00114 public:
00115         ISkin() {}
00116         ~ISkin() {}
00117         virtual int GetBoneInitTM(INode *pNode, Matrix3 &InitTM, bool bObjOffset = false)=0;
00118         virtual int GetSkinInitTM(INode *pNode, Matrix3 &InitTM, bool bObjOffset = false)=0;
00119         virtual int GetNumBones()=0;
00120         virtual INode *GetBone(int idx)=0;
00121         virtual DWORD GetBoneProperty(int idx)=0;
00122         virtual ISkinContextData *GetContextInterface(INode *pNode)=0;
00123 
00124         virtual BOOL AddBone(INode *bone)=0;
00125         virtual BOOL AddBones(INodeTab *bones)=0;
00126         virtual BOOL RemoveBone(INode *bone)=0;
00127         virtual void Invalidate()=0;
00128 };
00129 #endif

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