AddBone(INode *bone)=0 | ISkin | [pure virtual] |
AddBones(INodeTab *bones)=0 | ISkin | [pure virtual] |
GetBone(int idx)=0 | ISkin | [pure virtual] |
GetBoneInitTM(INode *pNode, Matrix3 &InitTM, bool bObjOffset=false)=0 | ISkin | [pure virtual] |
GetBoneProperty(int idx)=0 | ISkin | [pure virtual] |
GetContextInterface(INode *pNode)=0 | ISkin | [pure virtual] |
GetNumBones()=0 | ISkin | [pure virtual] |
GetSkinInitTM(INode *pNode, Matrix3 &InitTM, bool bObjOffset=false)=0 | ISkin | [pure virtual] |
Invalidate()=0 | ISkin | [pure virtual] |
ISkin() | ISkin | [inline] |
RemoveBone(INode *bone)=0 | ISkin | [pure virtual] |
~ISkin() | ISkin | [inline] |